Iridia is a video game that has been made in the Higher Cycle of 3D Animations, Games and Interactive Environments, where digital processes such as 3D modelling, texturing, custom rigging and programming have been carried out.
This project is focused on the development of 3D adventure and puzzle games, with the aim of developing a playable experience in which the player will have to explore the terrain and solve puzzles in order to complete the game.
The development team is made up of 4 people, but for the research presented in this report only one person will participate, after the others have already presented it. The number of people in the team limited the project in several aspects when it came to orienting and focusing it, so this will focus on the programming section and part of the modelling of the game, starting from the idea that the character that we will handle will be a quadruped animal with wings, giving the idea that apart from running and jumping, it will be able to glide and interact with objects.
By analysing the project from all points of view, both visually and in terms of the functions that bring things to life, Iridia was created.
The protagonist of this game is Gwydion, a half-cat half-owl creature who will find himself alone on a deserted island, which has lost its colour and by solving various puzzles the island will turn to bright and cheerful colours, thus giving a totally different aspect, and creating new sensations in the game experience. In the first annex you will find the product sheet that was made at the beginning.
This project has given the possibility of applying all the knowledge acquired in the degree, both what has been learnt in the subjects related to video game development, as well as in 3D animation, even urging to go beyond what has been learnt in class.